Sprite
Introduction
Sprites are used to render a texture to the screen. Sprites are one of the most common types of FlatRedBall objects. Examples of Sprites include:
Character graphics (static or animated)
Backgrounds
Particles
Bullets
Sprites are often contained in Entities or created in code as particles.
Creating an Entity With a Sprite
If you know that your entity needs a Sprite, you can check the Sprite option in the Add Entity Window.
Right-click on the Entities folder
Select Add Entity
Check the Sprite option
Click OK
Adding a Sprite
Sprites can be added to FlatRedBall screens or entities, although most games don't include Sprites directly in screens. To add a Sprite to an entity:
Create or select an existing entity or screen
Right-click on the Objects node
Select Add Object
Select the FlatRedBall or Custom Type category
Select the Sprite type
Click OK
Sprite Texture
Sprites usually display textures, which are created from image files such as .png files. To add and display a texture on a Sprite:
Create a Sprite in a screen or entity as shown above
Find a .png which you would like to use
Drag+drop the .png file onto your screen or entity's Files folder in FlatRedBall
Select the Sprite in the same screen or entity with the newly-added file
Change its Texture property to the newly-added file
For more information about working with textures, see the Texture2D page.
Last updated