IgnoreButtonForOneFrame
Introduction
Code Example
using FlatRedBall.Input;int mCount = 0;Xbox360GamePad gamePad = InputManager.Xbox360GamePads[0];
// Do our first checks.
if (gamePad.ButtonPushed(Xbox360GamePad.Button.A))
{
mCount++;
gamePad.IgnoreButtonForOneFrame(Xbox360GamePad.Button.A);
}
if (gamePad.ButtonPushed(Xbox360GamePad.Button.A))
{
mCount++;
}
if (gamePad.ButtonPushed(Xbox360GamePad.Button.B))
{
mCount++;
}
if (gamePad.ButtonPushed(Xbox360GamePad.Button.B))
{
mCount++;
}
FlatRedBall.Debugging.Debugger.Write(mCount);
Last updated
Was this helpful?