ManualUpdate

Introduction

ManualUpdate "applies" any changes to a manually-updated Sprite. Sprites are often made manually-updated for performance reasons. If you convert an entire FlatRedBall.Scene to be manually-updated, but you want parts of the Scene to have activity (such as rotational velocity), then you will need to call ManualUpdate on any Sprite which should be updated. Manually-updated Sprites must also have ManualUpdate called on them to have any render changes applied, such as changes to ColorOperations.

Code Example

To update a Sprite, simply call ManualUpdate on it:

SpriteManager.ManualUpdate(SpriteInstance);

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