Setup
Last updated
Last updated
This tutorial begins with the creation of a new project in FlatRedBall. We'll make a new Desktop GL .NET 6 project.
To create a new project:
Select File -> New Project or click the New Project button in the Quick Actions tab if you do not have a project open already
Enter the name RockBlaster (no spaces) as your project name
Click Create Project!
Wait for your project to finish downloading and the Project Setup Wizard automatically opens.
Check the Custom (Advanced) option.
Select Start Wizard from Scratch.
We will change a few of the default options. Follow along with these images and make your options match.
Our game will not use Tiled Map files. CloudCollision is only used for platformer games.
Our player will not use default control types like Top-down or Platformer. We will be implementing our own custom controls, so select the None (controls will be added later) option. Our player will rotate, so Circle collision is preferred to Rectangle collision. Also, our player is not a platformer character, so uncheck Add Player vs. cloud collision.
Change Number of levels to create to 1. Uncheck the other options since our game does not have any Tiled Map files.
Leave UI options unchanged. We will use Gum to display game HUD.
Set the Game Resolution to 800x600 and the Game Scale% to 100. Uncheck all other Camera options. Our game will not have a Camera which moves.
Skip the option to Download/Import screens by clicking Next.
Skip the option to add additional objects by clicking Next.
Click Done. Wait a moment and your project will be all set up.
If we run our game now we will see our player which is a white circle.
That was easy! You now have a project that we will use in the following tutorials. Next we will set up the skeleton (the general structure) of our game.