model
Introduction
Xna's Model class is the class that's used to draw 3D geometry. Usually in FlatRedBall this object is contained within a PositionedModel and is accessed by the PositionedModel's XnaModel property.
Setting Effects
To set individual effects on a model, set the effects within the model's meshparts, like so:
Note that if you use the same effect in multiple places, the parameters may be changed on every use. You may want to Clone() the effect after loading it to ensure it is unique, then set the parameters.
Getting Textures
Models store the Texture that they reference in their effect. Therefore, the Texture used on individual mesh parts can be retrieved and set through effects.
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