RelativePoint1
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Line line = new Line();
line.RelativePoint1 = new Point3D(0,100);
line.RelativePoint2 = new Point3D(300,300);Line line = ShapeManager.AddLine();
line.RelativePoint1.X = 0;
line.RelativePoint2.X = 0;
float verticalLineLength = 100;
line.RelativePoint1.X = 0;
line.RelativePoint2.X = 100;Line line = ShapeManager.AddLine();
line.RelativePoint1.X = 0;
line.RelativePoint2.X = 0;
float verticalLineLength = 100;
line.RelativePoint1.X = 100;
line.RelativePoint2.X = 0;for(int x = 0; x < 10; x++)
{
for(int y = 0; y < 10; y++)
{
var line = ShapeManager.AddLine();
line.RelativePoint1 = new Point3D(0, 0, 0);
line.RelativePoint2 = new Point3D(0, 0, -10);
line.X = -20 + x*4;
line.Y = -20 + y*4;
}
}