# CurrentChainName

Sets the current AnimationChain based on its name. The AnimationChain must be part of the Sprite's AnimationChains. For more information on working with the CurrentChainName property, see the [IAnimationChainAnimatable CurrentChainName page](https://docs.flatredball.com/flatredball/api/flatredball/graphics/animation/flatredball-graphics-ianimationchainanimatable/currentchainname).
