Note - StaticMethodInstruction is now marked as obsolete in favor of using DelegateInstruction and Call.


StaticMethodInstructions can be used to call methods belonging to static classes. This class is useful for calling methods belonging to FlatRedBall manager classes like the SpriteManager.

Creating a StaticMethodInstruction

The following code creates an instruction that will add a Sprite to the scene after 2 seconds. Instructions can be added to the InstructionManager to be executed automatically. Add the following using statements:

using System.Reflection;
using FlatRedBall.Instructions;

Add the following to Initialize after initializing FlatRedBall:

MethodInfo methodInfo = typeof(SpriteManager).GetMethod("AddSprite", new Type[]{ typeof(string)});

StaticMethodInstruction addingSprite = new StaticMethodInstruction(
    methodInfo, new object[]{"redball.bmp"}, TimeManager.CurrentTime + 2);


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