# ParallaxX

### Introduction

MapDrawableBatches (map layers) support parallax by assigning the values in Tiled or in code. By default parallax has a value of 1, which means that the object will show no parallax. A value between 0 and 1 results in the layer behaving as if it is in the distance (not scrolling as quickly when the camera moves). A value greater than 1 results in the layer behaving as if it is in the foreground (scrolling more quickly when the camera moves).

### Example - Setting Parallax Factor in Tiled

To set parallax:

1. Open an existing map
2. Select a layer
3. Change its Parallax Factor property to the desired value

   ![](/files/qm98tALxmY6qxgabGvMi)
4. Tiled provides a preview of the parallax if you scroll the main view

<figure><img src="/files/D85L4e7WaqhkHwp3MI1U" alt=""><figcaption></figcaption></figure>

Once the file is saved, the parallax will automatically be applied at runtime in the game.

<figure><img src="/files/ZkyCo0DoYK6Cloa8KkY3" alt=""><figcaption></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.flatredball.com/flatredball/tiled-plugin/flatredball-tilegraphics-mapdrawablebatch/parallaxx.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
