Parallaxx
Last updated
Last updated
MapDrawableBatches (map layers) support parallax by assigning the values in Tiled or in code. By default parallax has a value of 1, which means that the object will show no parallax. A value between 0 and 1 results in the layer behaving as if it is in the distance (not scrolling as quickly when the camera moves). A value greater than 1 results in the layer behaving as if it is in the foreground (scrolling more quickly when the camera moves).
To set parallax:
Open an existing map
Select a layer
Change its Parallax Factor property to the desired value
Tiled provides a preview of the parallax if you scroll the main view
Once the file is saved, the parallax will automatically be applied at runtime in the game.