ParallaxX

Introduction

MapDrawableBatches (map layers) support parallax by assigning the values in Tiled or in code. By default parallax has a value of 1, which means that the object will show no parallax. A value between 0 and 1 results in the layer behaving as if it is in the distance (not scrolling as quickly when the camera moves). A value greater than 1 results in the layer behaving as if it is in the foreground (scrolling more quickly when the camera moves).

Example - Setting Parallax Factor in Tiled

To set parallax:

  1. Open an existing map

  2. Select a layer

  3. Change its Parallax Factor property to the desired value

  4. Tiled provides a preview of the parallax if you scroll the main view

Once the file is saved, the parallax will automatically be applied at runtime in the game.

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