KeepSpriteInScreen
Introduction
Syntax
public void KeepSpriteInScreen(Sprite sprite)Code Example
using FlatRedBall.Input;Sprite mSprite; mSprite = SpriteManager.AddSprite("redball.bmp");
mSprite.ScaleX = 10;
mSprite.ScaleY = 10;
KeepSpriteInScreen and Entities
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