The EntitySpawned delegate allows custom code to react to an entity instance being created. For example a game may want to add an Entity to a custom list when spawned.

Code Example

The following code assigns a custom EntitySpawned delegate which adds any created ball instance to the CustomBallList:

void CustomInitialize()
    BallEntityFactory.EntitySpawned += ReactToBallSpawn;

private void ReactToBallSpawn(Entities.BallEntity newObject)

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