codebuilditemadder
Last updated
Last updated
The CodeBuildItemAdder provides methods for adding entire .cs files into game projects. Entire files may be needed in projects for a number of reasons:
As a cross-platform way to embed classes which are needed by a plugin, such as a runtime type for a file
To create singletons which are used to simplify code generation in each screen or entity
To provide utility methods to be used in custom code
The steps for adding code to a project using the CodeBuildItemAdder are:
Add a .cs file to your project as an embedded resource:
(Optional) Set the namespace to use the $PROJECT_NAMESPACE$ keyword to indicate that it should match the game project's namespace:
Add the code to embed the class. Embedded resources use the '.' character to separate folders, so if your file in the project is located at MyPlugin/EmbeddedCodeFiles/CodeFile.cs, then your code to add the file would be as shown in the following snippet: