Animate
Introduction
Setting Animate
// assuming mySprite is a valid Sprite
if(GuiManager.Cursor.PrimaryClick)
{
mySprite.Animate = !mySprite.Animate;
}Last updated
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// assuming mySprite is a valid Sprite
if(GuiManager.Cursor.PrimaryClick)
{
mySprite.Animate = !mySprite.Animate;
}Last updated
Was this helpful?
Was this helpful?