WorldXAt
Introduction
Code Example
using FlatRedBall.Gui;
using FlatRedBall.Math.Geometry;Circle circle; FlatRedBallServices.Game.IsMouseVisible = true;
circle = ShapeManager.AddCircle();circle.X = GuiManager.Cursor.WorldXAt(0);
circle.Y = GuiManager.Cursor.WorldYAt(0);
Additional Arguments
Using custom Cursor graphics
Method Limitations
Last updated
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