UsePixelCoordinates
Introduction
Code Example
// In 2D you may want to turn off filtering so things don't look "blurry"
FlatRedBallServices.GraphicsOptions.TextureFilter = TextureFilter.Point;
SpriteManager.Camera.UsePixelCoordinates();
Sprite sprite = SpriteManager.AddSprite("redball.bmp");
sprite.PixelSize = .5f;
Canvas Resolution vs. Screen Coordinates
Overload Code Example

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