ConvertToManagedInvisible
Introduction
When to use ConvertToManagedInvisible
Code Usage
public static void ConvertToManagedInvisible(Sprite sprite)// assumes mySprite is a valid Sprite
SpriteManager.ConvertToManagedInvisible(mySprite);Undoing ConvertToManagedInvisible
// assuming SpriteInstance is a valid Sprite and LayerInstance is a valid Layer:
SpriteManager.AddToLayer(SpriteInstance, LayerInstance);Last updated
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