The AnalogButton class is used for hardware which can report a single value, typically between 0 and 1. The most common example of an analog button is the trigger buttons on the Xbox360GamePad.

Example Code

The following shows how to use the right trigger on an Xbox360GamePad to assign the movement speed of a SpaceShip entity:

// This code assumes there is a SpaceShipInstance with a Throttle property
var gamePad = InputManager.Xbox360GamePads[0];
SpaceShipInstance.Throttle = gamePad.RightTrigger.Position;

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