Layer
Introduction
Code Example
string contentManagerName = "ContentManager";
// Create a 2nd camera:
SpriteManager.Cameras.Add(new Camera(contentManagerName));
// There are 2 cameras now. One at index 0, one at index 1
// Make them split screen.
SpriteManager.Cameras[0].SetSplitScreenViewport(
Camera.SplitScreenViewport.LeftHalf);
SpriteManager.Cameras[1].SetSplitScreenViewport(
Camera.SplitScreenViewport.RightHalf);
// Create our "players"
Sprite player1 = SpriteManager.AddSprite("redball.bmp");
player1.X = -2;
// to distinguish player 1 from player 2
player1.ColorOperation = ColorOperation.Modulate;
player1.Green = 1;
player1.Red = 0;
Sprite player2 = SpriteManager.AddSprite("redball.bmp");
player2.X = 2;
// Now create the labels.
// This is included so that the two behaviors can easily be compared.
bool onCameraLayers = true;
Text player1Text;
Text player2Text;
if (onCameraLayers)
{
player1Text = TextManager.AddText("Player 1",
SpriteManager.Cameras[0].Layer);
player2Text = TextManager.AddText("Player 2",
SpriteManager.Cameras[1].Layer);
}
else
{
player1Text = TextManager.AddText("Player 1");
player2Text = TextManager.AddText("Player 2");
}
player1Text.AttachTo(SpriteManager.Cameras[0], true);
player1Text.RelativeY = 5;
player2Text.AttachTo(SpriteManager.Cameras[1], true);
player2Text.RelativeY = 5;
// Move the cameras so they can see the Player:
SpriteManager.Cameras[0].X = player1.X;
SpriteManager.Cameras[0].Y = player1.Y;
SpriteManager.Cameras[1].X = player2.X;
SpriteManager.Cameras[1].Y = player2.Y;
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