camera
Introduction
Accessing the Camera
var gumCamera = RenderingLibrary.SystemManagers.Default.Renderer.Camera;Moving the Camera
void CustomActivity(bool firstTimeCalled)
{
var keyboard = InputManager.Keyboard;
var gumCamera = RenderingLibrary.SystemManagers.Default.Renderer.Camera;
if(keyboard.KeyPushed(Keys.Up))
{
gumCamera.Y-=5;
}
if (keyboard.KeyPushed(Keys.Down))
{
gumCamera.Y+=5;
}
}Last updated
Was this helpful?