SetLookAtRotationMatrix
Code Example
Camera cameraToUse = SpriteManager.Camera;
Vector3 positionToLookAt = myEntity.Position;
cameraToUse.SetLookAtRotationMatrix(positionToLookAt);Last updated
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Camera cameraToUse = SpriteManager.Camera;
Vector3 positionToLookAt = myEntity.Position;
cameraToUse.SetLookAtRotationMatrix(positionToLookAt);Last updated
Was this helpful?
Was this helpful?