The AddCollisionFrom method can be used to add AxisAlignedRectangle instances to the TileShapeCollection from a tile map (MapDrawableBatch).

Code Examples

AddCollisionFrom provides lots of flexibility for adding collision. The simplest form is to add collision from a tile by the tile name. The following code adds collision for all tiles named "CollisionTile":


Using names is simple, but can also be restrictive. For example, we can check a tile to see if any of its properties are named "IsSpikes":

SpikeCollisions.AddCollisionFrom(CurrentTileMap,(list => 
                 list.Any(item => item.Name == "IsSpike" && item.Value == "true")));

Note that if adding collision based on tile property names alone (not the value), see the AddCollisionFromTilesWithProperty method:

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