# Animation and Platformer Values

This set of tutorials covers how to write logic to control a platformer animation and to change platformer values according to input (such as a run button and ducking).

{% embed url="<https://www.youtube.com/watch?v=htFJTiVH5Ao>" %}

This tutorial will create a game similar to Super Mario World. The first begins with a completely empty project and covers the FlatRedBall platformer technology and best practices.


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