CameraSave
Introduction
The CameraSave class is a class that can store information about a FlatRedBall.Camera which can be saved and loaded to/from disk. The CameraSave class appears in the SpriteEditorScene class.
Setting a Camera's properties from a CameraSave instance
The most common use of the CameraSave class is in the SpriteEditorScene class.
The following code loads a SpriteEditorScene from a .scnx file and sets the default Camera's properties to match the CameraSave.
Did this article leave any questions unanswered? Post any question in our forums for a rapid response.
Last updated