CameraSave
Introduction
Setting a Camera's properties from a CameraSave instance
// This assumes that Content\MyScene.scnx is a valid .scnx file
SpriteEditorScene ses = SpriteEditorScene.FromFile(@"Content\MyScene.scnx");
// We'll use the default Camera:
Camera cameraToSet = SpriteManager.Camera;
// Now simply apply the properties as follows:
ses.Camera.SetCamera(cameraToSet);Last updated
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