WindowsInputEventManager
Introduction
WindowsInputEventManager is Platform-Specific
Code Example
void CustomInitialize()
{
WindowsInputEventManager.Initialize(FlatRedBallServices.Game.Window);
WindowsInputEventManager.CharEntered += HandleCharEntered;
WindowsInputEventManager.KeyDown += HandleKeyDown;
}
private void HandleKeyDown(object sender, KeyEventArgs e)
{
// Handle characters entered, like backspace or arrow keys...
}
private void HandleCharEntered(object sender, CharacterEventArgs e)
{
FlatRedBall.Debugging.Debugger.CommandLineWrite(e.Character);
}
void CustomActivity(bool firstTimeCalled)
{
}
void CustomDestroy()
{
WindowsInputEventManager.CharEntered -= HandleCharEntered;
WindowsInputEventManager.KeyDown -= HandleKeyDown;
}
static void CustomLoadStaticContent(string contentManagerName)
{
}
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