> For the complete documentation index, see [llms.txt](https://docs.flatredball.com/flatredball/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.flatredball.com/flatredball/tutorials/platformer-plugin/ground-type-and-water-movement.md).

# Ground Type and Water Movement

This set of tutorials covers how to change a Player's movement values in response to colliding with various ground types (such as ice). It also covers how to implement swimming, and how to transition between in and out of water movement. Multiple terrain types and water movement are common in many platformers such as Super Mario World.

{% embed url="<https://youtu.be/htFJTiVH5Ao?t=2359>" %}

This tutorial begins with an empty project and will create a Player which changes its movement values according to collision with different ShapeCollections.


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