For the complete documentation index, see llms.txt. This page is also available as Markdown.

Ground Type and Water Movement

This set of tutorials covers how to change a Player's movement values in response to colliding with various ground types (such as ice). It also covers how to implement swimming, and how to transition between in and out of water movement. Multiple terrain types and water movement are common in many platformers such as Super Mario World.

This tutorial begins with an empty project and creates a Player which changes its movement values according to collision with different ShapeCollections.

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