Ground Type and Water Movement
Last updated
Last updated
This set of tutorials covers how to change a Player's movement values in response to colliding with various ground types (such as ice). It also covers how to implement swimming, and how to transition between in and out of water movement. Multiple terrain types and water movement are common in many platformers super as Super Mario World.
This tutorial begins with an empty project and will create a project with a Player which changes its movement values according to collision with different ShapeCollections. [subpages depth="1"]