Adding FlatRedBall to a MonoGame/FNA Project
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FlatRedBall.FlatRedBallServices.InitializeFlatRedBall(this, this.graphics);FlatRedBall.FlatRedBallServices.Update(gameTime);FlatRedBallServices.Draw();//GraphicsDevice.Clear(Color.CornflowerBlue);protected override void Initialize()
{
...
FlatRedBallServices.InitializeFlatRedBall(this, graphics);
// Set the camera's background to transparent so it doesn't clear the screen:
FlatRedBall.Camera.Main.BackgroundColor = Microsoft.Xna.Framework.Color.Transparent;