InterpolateTo

Introduction

InterpolateTo creates a tweener which will interpolate to the argument state using the standard interpolation types (such as bounce).

Code Example

gumInstance.InterpolateTo(GumRuntimes.ComponentType.CategoryName.TargetState, 
    secondsToTake: 3, 
    interpolationType: FlatRedBall.Glue.StateInterpolation.InterpolationType.Bounce,
    easing:FlatRedBall.Glue.StateInterpolation.Easing.Out);

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