RemoveQuads
Introduction
RemoveQuads can be used to remove quads from the MapDrawableBatch by index. This method is useful in situations where you want to remove tiles from the MapDrawableBatch at runtime, such as when creating Entities from the contents of a tile map.
Code Example
The following shows how to remove the first three tiles from the MapDrawableBatch:
For more information on LayeredTileMap, see the LayeredTileMap page.
Code Example - Removing Quads With the Cursor
Often the internal quad ordering is unknown. Therefore, the MapDrawableBatch class provides a GetQuadIndex method to convert world X and Y to an index. If no tile is located at the index, a value of null is returned. The following code could be used to remove quads when the user clicks a mouse:
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