Circle

Introduction

The Circle object is commonly used for collision and as a placeholder graphic in game development. Circles can be added to entities which implement the ICollidable interface to act as the entity's collision shape.

Adding a Circle

To add a circle to an existing entity:

  1. Expand the entity

  2. Right-click on the entity's Objects folder

  3. Select Add Object

  4. Verify the FlatRedBall or Custom Type option is selected

  5. Select Circle

  6. Click OK

Adding a Circle to a New Entity

Circles can also be added to a new entity. To do this:

  1. Right-click on Entities

  2. Select Add Entity

  3. Check the Circle option. Notice that this automatically checks the ICollidable check box.

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