Circle
Introduction
The Circle object is commonly used for collision and as a placeholder graphic in game development. Circles can be added to entities which implement the ICollidable interface to act as the entity's collision shape.
Adding a Circle
To add a circle to an existing entity:
- Expand the entity 
- Right-click on the entity's Objects folder 
- Select Add Object 
- Verify the FlatRedBall or Custom Type option is selected 
- Select Circle 
- Click OK 

Adding a Circle to a New Entity
Circles can also be added to a new entity. To do this:
- Right-click on Entities 
- Select Add Entity 
- Check the Circle option. Notice that this automatically checks the ICollidable check box. 

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