AddManualSprite
Introduction
Code Example
using FlatRedBall.Graphics;Text text; IsFixedTimeStep = false;
graphics.SynchronizeWithVerticalRetrace = false;
int numberOfSprites = 4000;
for (int i = 0; i < numberOfSprites; i++)
{
// This will add automatically updated Sprites
Sprite sprite = SpriteManager.AddSprite("redball.bmp");
SpriteManager.Camera.PositionRandomlyInView(sprite, 45, 80);
}
text = TextManager.AddText("");Related Articles
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