The Draw function is responsible for looping through all Cameras in FlatRedBall and performing rendering for each one. This method is automatically called for you in a default template, so most games do not require manually calling this method. The Renderer's Draw method is usually called by the FlatRedBallServices object. You can modify the game code where FlatRedBallServices.Draw is called to customize how rendering occurs (such as to do custom render targets). For more information, see this page

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