destroy

Introduction

Destroy method fully removes the LayeredTileMap from the engine. Specifically this method performs the following:

  • Removes the LayeredTileMap from the engine's DrawableBatch list (removes it from being rendered)

  • Removes all TileShapeCollections that have been created when the LayeredTileMap was loaded

  • Removes any ShapeCollections created by shapes included in the LayeredTileMap

  • Removes this object from being managed by the engine (if the map uses velocity, acceleration, or other every-frame variables)

This method is automatically called if the LayeredTileMap is loaded from a TMX in generated code, but must be called manually if the map is created manually in custom code.

Code Example

The following code destroys the calling LayeredTileMap:

LayeredTileMapInstance.Destroy();

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