Destroy
Introduction
Destroy method fully removes the LayeredTileMap from the engine. Specifically this method performs the following:
Removes the LayeredTileMap from the engine's DrawableBatch list (removes it from being rendered)
Removes all TileShapeCollections that have been created when the LayeredTileMap was loaded
Removes any ShapeCollections created by shapes included in the LayeredTileMap
Removes this object from being managed by the engine (if the map uses velocity, acceleration, or other every-frame variables)
This method is automatically called if the LayeredTileMap is loaded from a TMX in generated code, but must be called manually if the map is created manually in custom code.
Code Example
The following code destroys the calling LayeredTileMap:
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