The Song class can be used to play music in a game. The easiest way to play a song is through Glue, which requires no code. For more information on Songs in Glue, see this page.

Supported File Types


PC Desktop









WAV files are not supported in FlatRedBall for music files. Instead, they are used by the SoundEffect and SoundEffectInstance classes.

Example - Glue

To play a song in Glue, drag+drop a file from disk into your Glue project on a Screen. It will play automatically when the screen loads. For more information about playing songs in Glue, see the Glue MP3 page.

Example - Manual Visual Studio/Code Loading and Playing

To play a song:

  1. Add the following code:

Add the following using statements:

using Microsoft.Xna.Framework.Media;

Add the following to Initialize after initializing FlatRedBall:

string contentManagerName = "ContentManager";
Song song = 
   FlatRedBallServices.Load<Song>(@"Content/mySongWithoutExtension", contentManagerName);

This code uses the Content Pipeline: Notice that when this file is loaded you do not include the extension. This is because the file needs to be added to your project using the Content Pipeline. For more information on what the Content Pipeline is, see this link.


Song playback failed. Please verify that the song is not DRM protected. DRM protected songs are not supported for creator games.

This error can occur in a number of cases:

  • If you're using a WMA/MP3 with DRM

  • If Windows Media Player is not installed on the computer running the game

  1. Open Control Panel

  2. Select Programs and Features

  3. Turn windows features on or off

  4. Expand Media Features

  5. Make sure Windows Media Player is selected

OGG song does not play (is silent)


Supported File Types

  • OGG

This is dependent on the Android phone. Just because it plays on one phone doesn't mean it will play on another. If the phone doesn't have the codec, it will return a

Java.IO.IOException: Exception of type 'Java.IO.IOException' was thrown.

Song Members

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