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The SpriteEditorScene's Camera property is a which stores information about the .
This property is by default not used when loading a .scnx file by the engine. It is primarily used to store the position of the in tools like the SpriteEditor and TileEditor. However, this member can be accessed to set a properties to match what has been saved.
For information on how to use the SpriteEditorScene's Camera property, see the page.