The SpriteEditorScene's Camera property is a CameraSave which stores information about the FlatRedBall.Camera.

This property is by default not used when loading a .scnx file by the engine. It is primarily used to store the position of the Camera in tools like the SpriteEditor and TileEditor. However, this member can be accessed to set a Camera's properties to match what has been saved.

For information on how to use the SpriteEditorScene's Camera property, see the CameraSave page.

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