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Camera

The SpriteEditorScene's Camera property is a CameraSavearrow-up-right which stores information about the FlatRedBall.Cameraarrow-up-right.

This property is by default not used when loading a .scnx file by the engine. It is primarily used to store the position of the Cameraarrow-up-right in tools like the SpriteEditor and TileEditor. However, this member can be accessed to set a Camera'sarrow-up-right properties to match what has been saved.

For information on how to use the SpriteEditorScene's Camera property, see the CameraSavearrow-up-right page.

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