Tunneling Category Variables


State categories automatically create variables in Screens and Entities through generated code. These generated variables can also be accessed in the FRB editor so they can be set on instances, or to assign change events.

Example - Tunneling a Category

For this example, consider an Entity named StateEntity which has a SizeCategory with three states: Small, Medium, and Large.

This entity generates a variable called CurrentSizeCategoryState which can be accessed in code, as shown in the following code block:

private void CustomInitialize()
    this.CurrentSizeCategoryState = SizeCategory.Large;

The CurrentSizeCategoryState can be tunneled on the entity which can be useful in a number of situations:

  1. To set a default state for the entity

  2. To set the state per-instance in the FRB Editor

  3. To create events which is raised whenever a state is set to perform custom logic

To tunnel into a variable, drag+drop the category on the Variables folder.

The tunneled variable now behaves like any other variable. For example, an event can be added to the variable which is raised whenever the SizeCategory changes.

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