TopDestination
Introduction
Code Example
using FlatRedBall.Graphics; // Make sure the camera is in 3D:
SpriteManager.Camera.Orthogonal = false;
// Create a new Layer
Layer layer = SpriteManager.AddLayer();
// Create a LayerCameraSettings
LayerCameraSettings layerCameraSettings = new LayerCameraSettings();
layerCameraSettings.Orthogonal = true;
layerCameraSettings.TopDestination = 200;
layerCameraSettings.BottomDestination = 400;
layerCameraSettings.LeftDestination = 200;
layerCameraSettings.RightDestination = 600;
layerCameraSettings.OrthogonalWidth = layerCameraSettings.RightDestination - layerCameraSettings.LeftDestination;
layerCameraSettings.OrthogonalHeight = layerCameraSettings.BottomDestination - layerCameraSettings.TopDestination;
layer.LayerCameraSettings = layerCameraSettings;
// Now the Layer will draw in 2D. Let's make a Sprite:
Sprite sprite = SpriteManager.AddSprite("redball.bmp");
sprite.ScaleX = 400;
sprite.ScaleY = 400;
SpriteManager.AddToLayer(sprite, layer);
Exceptions related to display size
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