The RenderToTexture2D method renders a given line and instantiates a Texture2D. The Texture2D will not be part of a ContentManager; therefore, you must add it to a content manager or manually dispose it when you are finished with it to prevent accumulation errors.

Code Example

The following code shows how to create a Texture and display it on screen:

// Assumes that bitmapFont is a valid BitmapFont
Texture2D texture = bitmapFont.RenderToTexture2D("Hello");
Sprite sprite = SpriteManager.AddSprite(texture);
sprite.PixelSize = .5f;

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