Introduction

Many video cards expect textures to be "power of two". That means that images used in FlatRedBall should have their width and heights matching one of the following values:

Exponential NotationExpanded NotationValue

2^1

2

2

2^2

2*2

4

2^3

2*2*2

8

2^4

2*2*2*2

16

2^5

2*2*2*2*2

32

2^6

2*2*2*2*2*2

64

2^7

2*2*2*2*2*2*2

128

2^8

2*2*2*2*2*2*2*2

256

2^9

2*2*2*2*2*2*2*2*2

512

2^10

2*2*2*2*2*2*2*2*2*2

1024

2^11

2*2*2*2*2*2*2*2*2*2*2

2048

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