Introduction
Many video cards expect textures to be "power of two". That means that images used in FlatRedBall should have their width and heights matching one of the following values:
Exponential Notation | Expanded Notation | Value |
---|---|---|
2^1 | 2 | 2 |
2^2 | 2*2 | 4 |
2^3 | 2*2*2 | 8 |
2^4 | 2*2*2*2 | 16 |
2^5 | 2*2*2*2*2 | 32 |
2^6 | 2*2*2*2*2*2 | 64 |
2^7 | 2*2*2*2*2*2*2 | 128 |
2^8 | 2*2*2*2*2*2*2*2 | 256 |
2^9 | 2*2*2*2*2*2*2*2*2 | 512 |
2^10 | 2*2*2*2*2*2*2*2*2*2 | 1024 |
2^11 | 2*2*2*2*2*2*2*2*2*2*2 | 2048 |
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