# WidowToAbsolute

### Introduction

WindowToAbsolute converts pixel coordinates (top-left is 0,0 with Y increasing downward) to world coordinates.

### Code Example

The following code returns the world coordinates of screen pixels, assuming pixelX and pixelY are valid ints:

```
float worldX = 0;
float worldY = 0;
float worldZ = 0;

MathFunctions.WindowToAbsolute(
   pixelX,
   pixelY,
   ref worldX,
   ref worldY,
   worldZ,
   Camera.Main,
   CoordinateRelativity.RelativeToWorld
);
```


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