InputReceiver
Introduction
The InputReceiver property is a property which can be assigned on the InputManager to identify that a particular object (which must implement the IInputReceiver interface) should receive keyboard input. This property can be used to prevent multiple objects from receiving keyboard input. This is useful if multiple game objects respond to keyboard input - such as a a text box and a character in a platformer.
Setting InputReceiver
The InputReceiver can be assigned through custom code. For example, the following might be an event executed when an Entity in Glue is clicked:
Preventing double input
For information on how to prevent input, see the IInputReceiver page.
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