SortAscending
Introduction
Common usage
Code Example
// assuming myShapeCollection is a valid ShapeCollection:
Axis sortAxis = Axis.X;
myShapeCollection.SortAscending(sortAxis);
// Assuming myCharacter has a property called Collision which is a shape:
bool usePartitioning = true;
// The max radii must be calculated before calling a partitionined CollideAgainst method
myShapeCollection.CalculateMaxRadii();
if(myShapeCollection.CollideAgainst(myCharacter.Collision, usePartitioning, sortAxis))
{
// React to the collision here
}Additional information
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