For the complete documentation index, see llms.txt. This page is also available as Markdown.

Deadzone

Introduction

The Deadzone property can be used to address drift which can occur due to analog stick hardware reporting near-zero values, or due to the user unintentionally pushing the analog slightly in an undesired direction. By default, Xbox360GamePads use a 0.1f Deadzone value. The details of how the Deadzone property is applied can be found in the DeadzoneType page.

Last updated

Was this helpful?