AnimationChain
Introduction
Namespace
using FlatRedBall.Graphics.Animation;Creating AnimationChains
Creating AnimationChains in Code
AnimationChain animationChain = new AnimationChain();
animationChain.Add(new AnimationFrame(@"Animation\Drone_0000.png", .1f, "Global"));
animationChain.Add(new AnimationFrame(@"Animation\Drone_0001.png", .1f, "Global"));
animationChain.Add(new AnimationFrame(@"Animation\Drone_0002.png", .1f, "Global"));
animationChain.Add(new AnimationFrame(@"Animation\Drone_0003.png", .1f, "Global"));
animationChain.Add(new AnimationFrame(@"Animation\Drone_0004.png", .1f, "Global"));
animationChain.Add(new AnimationFrame(@"Animation\Drone_0005.png", .1f, "Global"));
animationChain.Add(new AnimationFrame(@"Animation\Drone_0006.png", .1f, "Global"));
animationChain.Add(new AnimationFrame(@"Animation\Drone_0007.png", .1f, "Global"));
animationChain.Add(new AnimationFrame(@"Animation\Drone_0008.png", .1f, "Global"));
animationChain.Add(new AnimationFrame(@"Animation\Drone_0009.png", .1f, "Global"));
animationChain.Add(new AnimationFrame(@"Animation\Drone_0010.png", .1f, "Global"));Loading an AnimationChainList from file
Accessing AnimationFrames
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