Visible
Introduction
The Visible property controls whether the NodeNetwork has a visible representation. The visible representation for NodeNetworks can be useful in tools and during the development of a game.
Code Example
The following code shows how to make a NodeNetwork visible in code, and how to properly clean up the NodeNetwork when the containing Screen is destroyed.
Keep in mind that you do not need to set the Visible to false if you are setting a NodeNetwork's visiblity to true in the FlatRedBall Editor - generated code handls that automatically.
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