SetBordersAtZ
Introduction
0 + cameraWidthAtSomeZ/2.0f;Code Example
using FlatRedBall.Input;float minimumX = -40;
float minimumY = -40;
float maximumX = 40;
float maximumY = 40;
float zToSetAt = 0;
SpriteManager.Camera.SetBordersAtZ(minimumX, minimumY, maximumX, maximumY, zToSetAt);
// Add a Sprite so the bounds can be visibly tested
Sprite sprite = SpriteManager.AddSprite("redball.bmp");
sprite.ScaleX = 40;
sprite.ScaleY = 40;
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