States and Inheritance
Introduction
States Categories Create Classes


Derived Categories


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public class BulletAppearance
{
public string Name;
public float BulletLifeDuration;
public string AnimationName;
public float SideBulletRadius;
public float SideBulletRotationSpeed;
public int MaxBullets;
...public class BulletAppearance : Entities.Bullet.BulletAppearance
{
public string Name;
...private BulletAppearance mCurrentBulletAppearanceState = null;
public new Entities.BulletDerived.BulletAppearance CurrentBulletAppearanceState
{
get
{
return mCurrentBulletAppearanceState;
}
set
{
mCurrentBulletAppearanceState = value;
...