CollideAgainst
Introduction
The CollideAgainst function returns a bool value indicating whether the calling TileShapeCollection collides with the argument. CollideAgainst can be used to test collisions against:
ICollidable (usually Glue entities)
AxisAlignedRectangle
Circle
Line
Polygon
Note that in most cases CollideAgainst does not need to be called because collision relationships can be created between TileShapeCollections and Glue ICollidable entities.
Code Example
The following code shows how to test if an entity is colliding with a TileShapeCollection whenever the space bar is pressed. The code assumes that the entity implements ICollidable.
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