Add
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private void CustomActivity()
{
var keyboard = InputManager.Keyboard;
if(keyboard.KeyDown(Microsoft.Xna.Framework.Input.Keys.Space))
{
SpriteInstance.ColorOperation = FlatRedBall.Graphics.ColorOperation.Add;
SpriteInstance.Red = 1;
SpriteInstance.Green = 1;
SpriteInstance.Blue = 1;
}
else
{
// reset the defaults:
SpriteInstance.ColorOperation = FlatRedBall.Graphics.ColorOperation.Texture;
SpriteInstance.Red = 0;
SpriteInstance.Green = 0;
SpriteInstance.Blue = 0;
}
}