Vertices

Introduction

The Vertices property provides control over setting color values on individual corners of a Sprite. Setting the Red, Green, Blue, or Alpha values changes the values on all four vertices.

Code Example

Assuming that SpriteInstance is a valid sprite, this sets the top left and top right corners to have a red value of 1:

SpriteInstance.Vertices[0].Color.X = 1;
SpriteInstance.Vertices[1].Color.X = 1;

Setting Color

Color values are represented by a Vector4 value, with the following mapping:

  • X = Red

  • Y = Green

  • Z = Blue

  • W = Alpha

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