Vertices
Introduction
The Vertices property provides control over setting color values on individual corners of a Sprite. Setting the Red, Green, Blue, or Alpha values changes the values on all four vertices.
Code Example
Assuming that SpriteInstance is a valid sprite, this sets the top left and top right corners to have a red value of 1:
SpriteInstance.Vertices[0].Color.X = 1;
SpriteInstance.Vertices[1].Color.X = 1;
Setting Color
Color values are represented by a Vector4 value, with the following mapping:
X = Red
Y = Green
Z = Blue
W = Alpha
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