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myPolygon.ScaleBy(2); myPolygon.ScaleBy(2);
myPolygon.ScaleBy(.5f); // Assuming PolygonInstance is a valid Polygon:
float scaleAmount = 1;
PolygonInstance.ScaleBy(2);
scaleAmount *= 2;
PolygonInstance.ScaleBy(4);
scaleAmount *= 4;
// Now let's bring it back to its original shape:
PolygonInstance.ScaleBy( 1 / scaleAmount);
scaleAmount = 1;